Switch_Shooter
Discription
- A first-person shooting game.
- You got a gun can switch between two fire modes: Damage Mode and Absorb Mode.
- The enemies have 3 kinds of elements: water, fire and grass.
- The Absorb Mode will shoot a bullet to absorb the enemy's element (but won’t deal damage). The three elements, one can restrain another (deal greater damage).
Instructions
- Keyboard WASD to move.
- Mouse to aim. Left mouse button to shoot, right to swicth fire mode.
- Hold Tab to check your status
Updates
2022/11/28
- New sky for each scene
- Reduced enemy attack and attack frequency
- Enemy amount grows with levels
2022/11/18
- Snowy scene: remove redundant objects, adjust navmesh, sound effect.
- Adjust sounds and bgms
- Bug fixed: shooting effects blocked by incorrect layers
- Weapon will not go through the walls
- A panel for checking current status -- hold "Tab"
- New colors for grass and water enemy.
2022/11/11
- Moutain Scene: Remove redundant objects. Adjust Navmesh for enemy AI. Water sound effect.
- Add background music
- Add element bullet ammo system
2022/11/4
- Adjust scene: remove some obstacles, remake NavMesh, etc.
- Add special effects for enemy bullets
- Add critical damage system and related upgrade system
2022/10/28
- A new map - Montain-forest Scene
- Add element capsule. Player can aborb element from it. Switch its own element through time automatically.
- Add a start scene
- Add score system and best score
- Difficulty grows up with levels.
- Show enemy health at enemy health bar.
2022/10/21
- A new map - snow scene
- New bullet effcets and hit effects
- Player can choose one upgrade from 3 after finishing one level
2022/10/14
- A new map (not yet fully completed)
- Bullet hit effects
- Level control: An object in the scene with a “shoot to start” sign. An object with “ shoot to next level” will show up after killing all monsters. Data will be inherited to the next level.
2022/10/07
- Particle system for special effects (not yet fully implemented).
- Optimization: When absorbing element successfully, fire mode will switch to “attack” automatically.
- Fixed an enemy-healthbar UI bug
- Adjust element calculator value: when your bullet element is restrained, you will now only deal 10% of damage
2022/09/30 What we've done in this prototype:
- Player: Inputs, movement, shooting with elements, switching firemode.
- Enemy: AI: roaming, chasing, attacking, health bar, radomly assigned with an element
- UI: Player health bar
- Game control: Generating monsters.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Junlin-LONG |
Genre | Shooter |
Made with | Unity |
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